
Thus, the warehouse becomes a loot location of extremely high reward compared to its easiness of clearing, also saving valuable ammunition that is usually drained in hardcore clears.

The last remaining bandit then becomes very easy to dispatch-one single ambush will neutralise the entire map for good even if the player prefers to go guns ablaze, this bandit is only armed with a single pistol without any protective gear, and the long hallway of the warehouse is favourable to your sniper rifle, so the last bandit usually never gets to deal any damage before getting killed by the player. For unknown reasons, the bandits are unable to respond and retaliate (possible due to the long range and/or a bug), and the player can snipe them down without any risk of injury (it takes four shots to incapacitate a bandit and five to kill one).

Two of them will stay on the right side of the warehouse, while the third will usually occupy the left. It is occupied with three heavily armed bandits and is considered very dangerous. The Warehouse consists of the main building and a small, shelled structure.
